Contents & References of Theoretical concepts and structural features of interactive animation (in relation to the audience - the audience) - the practical title of making an interactive animation film based on the combined technique
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List of images. D
Introduction. 1
Chapter one: Research overview. 4
1-1 statement of the problem. 4
1-2 research background. 5
1-3 research objectives. 6
1-4 hypotheses and key research questions. 6
1-5 research methods. 7
Chapter Two: The Origin of Interactive Arts. 8
2-1 A place for interaction in the artwork. 8
2-2 Advancement of technology and expansion of communication fields of art. 14
2-3 Linking technology and media arts. 19
2-4 Internet, the global network is a platform for presenting interactive art. 22
Chapter three: interactive art; Indicators and goals. 30
3-1 Multimedia arts and interaction. 30
3-2 The position of moving images in interactive arts. 33
3-3 features of interactive art and purpose. 34
3-3-1 Virtual reality in the world of interactive animations. 34
3-3-1-1 reproduction and reality. 35
3-3-1-2 The concept of audience in virtual space. 38
3-3-1-3 Communication of the audience with "reality" in the virtual space. 39
3-3-1-4 virtual reality; definition 41
3-3-2 narration in interactive animations. 44
3-3-3 informed audience, completing the interactive effect. 53
3-3-3-1 Fields of audience activity. 53
3-3-3-2 Defining the audience and their position. 54
3-3-3-3 Being fascinated and participating in the work. 57
3-3-3-4 identification. 59
3-3-3-5 understanding and presence. 63
3-3-3-6 Sensory simulation and the beginning of the audience engagement stage. 65
3-3-3-7 Hedonism of the audience. 68
3-3-3-8 aesthetics dependent on the audience's feelings. 71
3-3-3-9 sense of freedom and creativity of the audience. 71
3-3-3-10 characteristic of the creative audience: in search of meaning and pleasure. 73
Chapter four: case study and conclusion. 75
4-1 case study. 75
4-2 Conclusion. 82
Resources. 88
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