Contents & References of The relationship between personality traits and addiction to computer games in students of Islamic Azad University, Arsanjan branch
List:
Table of Contents
Title
Abstract .. 1
Chapter One: Research Topic
1-1- Statement of the problem .. 2
1-2- Necessity and importance of research. 4
1-3- Research objectives. 8
1-5- Research question .. 8
1-6- Theoretical definitions .. 8
1-1-6- Theoretical definition of personality traits. 8
1-2-6- Theoretical definition of addiction to computer games. 9
1-7- operational definition.. 9
1-1-7- operational definition of character traits. 9
1-2-7- operational definition of addiction to computer games. 9
Chapter Two: Background of the research
Introduction .. 10
2-1- Theoretical foundations of computer games. 10
2-2- Theories about the game. 12
2-2-1- The opinions of Islamic leaders and Islamic scholars. 12
2-2-2- Vygostag theory.. 12
2-2-3- Piaget theory.. 13
2-2-4- Psychoanalytic theory. 13
2-2-5- game theories.. 13
2-2-6- other theories of scientists. 15
2-2-6-1- John Soler's theory. 15
2-7- The history of computer games. 20
2-7-1- The history of computer games in Iran. 23
2-8- Computer game features. 24
2-9- Addiction and dependence on computer games. 26
2-10- Computer game structure. 29
2-11- Types of computer games. 30
2-12- Different effects of computer games. 30
2-13- Advantages of computer games. 32
2-14- Theories related to personality. 34
2-14-1- Jung's theory .. 36
2-14-2- Adler's theory .. 36
2-14-3- Eyseng's theory .. 36
2-14-4- Erik Erikson's theory . 37
2-14-5- Gordon Allport's theory. 37
2-14-6- Raymond Kiel .. 38
2-14-7- George Kelly .. 38
2-14-8- Skinner .. 38
2-15- Review of the conducted research. 39
Chapter Three: Research Methodology
Introduction .. 51
3-1- Research outline .. 51
3-2- Statistical population of the research .. 51
3-3- Measurement tools and scales. 51
3-4- short neoform personality questionnaire. 52
3-4-1- Validity and validity of NEO-FFI. 52
3-5- Problematic computer game addiction questionnaire. 53
3-5-1- Validity and reliability of computer game addiction questionnaire. 54
3-6- The implementation method of the research .. 54
Chapter four: Research findings
Introduction .. 56
4-1- Descriptive findings .. 56
4-2- Related to the sample members. 56
4-3- related to research variables. 56
4-4- Inferential findings.. 57
4-5- Pearson's linear correlation coefficient. 57
4-6- t-test of independent groups. 58
4-7- Multiple linear regression. 62
Chapter Five: Discussion and Conclusion
Introduction .. 63
5-1- Explaining the findings related to research assumptions. 63
5-1-1- Explaining the findings related to the main hypothesis. 63
5-1-2- Explanation of findings related to sub-hypotheses. 66
5-2- Limitations .. 72
5-3- Suggestions .. 74
5-3-1- Practical suggestions. 74
5-3-2- Research proposals. 74
Sources and References
Sources .. 57
Table 4-2: Matrix of simple linear correlation coefficients between the studied variables. 58
Table 4-3: The results of the t test of independent groups of gender. 59
Table 4-4: The results of the t-test of independent groups of game addiction. 59
Table 4-5: The results of the t test of independent groups of game addiction. 60
Table 6-4: The results of the t-test of independent groups of game addiction. 60
Table 4-7: The results of the t test of independent groups of game addiction.61
Table 4-8: The results of the t-test of independent groups of game addiction. 61
Table 9-4: Multiple regression between the five dimensions of personality with game addiction. 62
Source:
Sources
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